News

EA realigns business as iPad outdoes game consoles

30 July 2011 , Written by Dhruv Tanwar
Bookmark and Share


John Riccitiello, CEO of Electronic Arts Inc., has outlined a three key strategies to take the company forward, saying that the game industry has fundamentally changed and games are reaching a far larger audience base than ever before.

EA_Riccitiello
Offering an overview of the industry in an earnings conference call,  Riccitiello said the industry has radically changed and the pace of change has accelerated dramatically.

“Gone forever is the four to five year console cadence that gave developers ample time to invest and retool for the next big wave. Consider that just 18 months ago there was no iPad. Google was just experimenting with Android and most big games were limited to a single revenue opportunity at launch. Consider that each of the major consoles now has a controller that encourages users to get off the couch and get into the action,” he said, summing up the current market scenario.

Riccitiello  said that on smartphones and tablets such as Apple's iPhone and iPad, the top paid apps are all games. “Recognize that the fastest-growing revenue streams for console, PC, smartphones and tablets are all digital and that EA is partnering with its retail and platform partners to help jointly grow these digital revenue streams,” he said.

Accordingly, EA will now build its business around three key strategies:
  • Intellectual Property,
  • Platform, and
  • Talent.


Under Intellectual property, EA is building the strength of its most important IP, which means about a dozen very substantial properties. Riccitiello said each of these will be transformed into year-round businesses with major package goods launches, social launches, mobile launches, downloadable content and micro transactions. Riccitiello said EA's Fiscal 12 SKU plan and title focus on Battlefield, Need for Speed, Madden, [fee for] The Sims and Mass Effects are “all great examples of this strategy.” EA's recently announced acquisition of PopCap Games will also add strength to its portfolio of intellectual property, he said.

On Platform, Riccitiello said the team at EA is working to establish EA as a platform while maintaining a strong partnership with key retailers, both retail and digital.

For Talent, EA's creative teams are taking on the challenges to develop and manage content across the full spectrum of the company's various channels and business models. “This makes the job more interesting and rewarding and also connects them more closely with the changing marketplace,” Riccitiello said. He said creative and engineering talent is “at the core of what we do and we're making sure that EA is the best place to work for these industry leaders.”

Image: courtesy EA.com

 

LISTS AND RESEARCH

  • list Global Software Top 100 - Edition 2011
    • The Global Software Top 100 is a list of the world's largest software companies, ranked by annual software revenues. The list is based upon revenue information of 10,000+ IT companies worldwide.
  • Software industry trends (2011)
    • This research article (accompanying the Global Software Top 100) describes changes in the software industry playing field. It analyses trends and key players and forecasts future developments.
  • Top hardware companies
    • A list of the world's largest hardware companies.
  • What happens in the hardware industry?
    • Trends and analysis of the hardware industry and its key players.
  • Top IT services companies
    • A list of the world's largest IT services companies, ranked by annual services revenues. This link will take you to www.servicestop100.org.
  • IT services companies: healthy growth
    • What is happening in the IT services industry? Read this research publication to find out about trends and key players in the IT services industry.
  • Top gaming companies (2010)
    • Entertainment is good business, and gaming software companies are growing faster than the rest of the software industry. This research article discusses trends and key players in the gaming business.
  • Top ERP companies
    • A research publication about the world's leading players in enterprise software.
  • Top security software companies
    • A research publication discussing the world's leading publishers of security software: antivirus-, spamfiltering-, intrusion detection- and firewall software.
  • The fastest growing software companies
    • This research publication reveals the fastest growing software companies in the world.
  • CRM companies: a short list
    • A short list of the leading software companies selling Customer Relationship Management software; aimed at IT managers looking to purchase CRM software.
  • Top software companies in the US (2010)
    • A list of the largest software companies in the United States, ranked by annual software revenues. 2010 Edition, posted 15 December 2010.
  • U.S. software industry trends (2010)
    • A research publication discussing the trends and the key players in the software industry in the United States. Posted 15 December 2010.
  • Top companies in the world (not just software)
    • A general list of the largest companies in the world, ranked by revenues. Not just software companies; in fact, there are no software companies in it...
  • Top IT companies
    • A list of the largest IT companies in the world, ranked by annual revenues. Includes hardware, software and services.

POPULAR NEWS

RECENT NEWS