SOFTWARE INDUSTRY NEWS

Microsoft's view on marketing cars to the Millennial generation

29 May 2010 , Written by Dhruv Tanwar
Bookmark and Share


Ahead of the expected addition of the millions of the Millennial generation – those born in the 1980s and early 1990s – to the American workforce in the next decade, Microsoft has commissioned a survey that reveals their potential as a tremendous new buying force, specially for the American auto industry.

Last year, Microsoft had engaged KRC Research to conduct the “Millennials in Automotive Survey 2009.” That survey found  Millennials to have heightened expectations as to how automakers should interact with them via high-tech channels, and also  expect them to use newer, more innovative technologies in their eventual places of employment. Technology, Microsoft had said, could be key to engaging the estimated 80 million strong “millennial generation” — those born between 1981 and 2000 — as automotive consumers.

Now, in a more recent follow up survey conducted by Wakefield Research for Microsoft, the software giant has explored the car-buying habits of this powerful generation. It has found that auto makers and car dealers need to use technology wisely to truly capitalize in a very real opportunity to entice this generation into their dealerships. For now, they have some work to do before they can meet the needs of these Millennial buyers.

Cars have evolved a little, but dealership and sales processes have not
microsoft_02_05-27CruiseControl_thumb
The study shows that two-thirds (67 percent) of Millennials believe buying a car is one of the most intimidating purchases a person can make. Approximately 85 percent of respondents disliked at least one part of the car purchase procedure. The problem, it appears, is partly in the process of visiting the dealership. According to David Graff, director of US Automotive and Industrial Equipment Industry Solutions at Microsoft, selling car hasn't evolved at all since Ford's Model T days. “You walk into a dealership and see a line of desks. Then someone jumps up from one of the desks and tries to sell you something,” he says. Microsoft's view is that this process is no longer relevant, since contemporary car buyers have “too much information and are too technologically savvy to believe a car salesperson is their only means for making a purchase.” Specially with the Millennials, a generation that has grown up with the Internet, new media such as Facebook and a whole new way of communication – from email to texting – is core to their very being. “These are people who are as comfortable interacting with devices as they are with people,” says Graff. “This means the old sales model for cars may not work anymore.”

How Millennials research car buying
microsoft_04_05-27BuyersKnow_main
The Wakefield research shows how car-buying habits have changed over time. On average, Millennials conduct 16 hours of research before making a car-buying decision, typically using an automotive company’s website (58 percent), auto sites such as MSN Auto (53 percent) and automotive blogs (28 percent). In the eyes of many Millennials, the dealer is irrelevant, with 70 percent believing that the dealers actually make the process of buying a car harder, not easier.

“They aren’t going to a dealer to find out about a car,” says Graff. “In 16 hours they become as educated about a car as 95 percent of the salespeople in dealerships.”

IT and software can aid dealerships in marketing to the Millennials
microsoft_03_05-27DealersDontHelp_main
Queer as it may seem to car marketers, you need to be able to reach their devices, in order to reach them. To take advantage of car buyers’ savvy, Graff says, auto makers and dealers should consider IT capabilities that Millennials like and embrace. Millennials are looking for a dealership that can offer technological resources such as Web-enabled computers on the showroom floor (64 percent) and self-service touch screens (60 percent) that could allow them to custom “build” their desired vehicles and lead them through the buying process. Auto makers and dealers could also look at installing devices that interact with customers’ smart phones such as tools that allow customers to quickly download information about a specific car’s features.

Present day customers also want more transparency in the buying process, Graff says. According to the survey data, 84 percent of Millennials think Internet access during a transaction would make the process more fair and transparent. So, instead of having salespeople sit behind PC monitors with screens the buyers can’t see, dealers could offer automated financing systems either using in-house PCs or through IT systems that connect to customers’ own laptops. “That way people could conduct the transaction without being bothered,” Graff says.

As much as the Millennials dislike the in-store buying experience, they are willing to rethink the relationship, and clear market opportunities are available for dealers that respond to their technology preferences. In fact, more than two in three (67 percent) Millennials agree that it is important to establish a real relationship with their dealers when buying cars. And, according to the study, more than eight in 10 (81 percent) Millennials would make an additional visit to the dealer within the first year in exchange for software updates for their cars.

Car buying is still a big money decision
microsoft_01_05-27DealersEasier_main
Car dealers and manufacturers need to appreciate that purchasing a new vehicle remains one of the biggest financial decisions people make, says Microsoft's Graff. Currently, wit average new car costing around $28,000, according to the National Automobile Dealers Association, “there’s a lot of anxiety associated with buying a car,” says Graff. The survey revealed 56 percent of the people interviewed likened buying a car to going to a dentist. “If I’m a car dealer, I need to be thinking of ways to make the process much more enjoyable,” says Graff.

 

 

Technologies for the “vintage” dealer
microsoft_05_05-27KeyConnecting_main
Technology, says Graff, can help make buying a car simpler and faster, specially when it comes to the upcoming generation of car buyers. “You can show a video of how a hybrid works rather than explain it, or I can use my mobile device to swipe a Tag and get detailed information about each VIN [Vehicle Identification Number] on the lot,” he says. “That’s what today’s car buyer is looking for.” As a solution that can be adopted by “vintage” car dealerships, Microsoft says is has several technologies on offer that could aid the modernization process for the auto industry. These range from multi-touch computers that let customers design their own car to those that interact with the Millennials' mobile devices. Additionally, touchscreen capabilities in Windows 7 make technology adoption more affordable for dealers, with large touch-enabled monitors being available for around $2,000. Microsoft Tag also lets car dealers Tag-mark cars with information that a customer can upload to a smart phone by simply reading the Tag.

Cars too need an upgrade
microsoft_07_05-27FillUp_mainMicrosoft's study shows that even the cars need to get more technologically savvy for the Millennials. Over a quarter (27 percent) of respondents to the survey said that the technology they would most associate with cars today is a 1980s desktop computer or a typewriter, - indicating plenty of room for improved in-car technology in automakers’ future lines. Millennials don’t just want it all when it comes to their new wheels — they want it to come standard, the survey says. The top two features seen as a necessity are a GPS (67 percent) and a port for music players (54 percent). Forty four percent asked for a software feature that could track their fuel consumption, far more than those who indicated that popular items like Bluetooth (36 percent), satellite radio (32 percent) or an in-car hard drive (21 percent) were a necessity.

 

LISTS AND RESEARCH

  • list Global Software Top 100 - Edition 2011
    • The Global Software Top 100 is a list of the world's largest software companies, ranked by annual software revenues. The list is based upon revenue information of 10,000+ IT companies worldwide.
  • Software industry trends (2011)
    • This research article (accompanying the Global Software Top 100) describes changes in the software industry playing field. It analyses trends and key players and forecasts future developments.
  • Top hardware companies
    • A list of the world's largest hardware companies.
  • What happens in the hardware industry?
    • Trends and analysis of the hardware industry and its key players.
  • Top IT services companies
    • A list of the world's largest IT services companies, ranked by annual services revenues. This link will take you to www.servicestop100.org.
  • IT services companies: healthy growth
    • What is happening in the IT services industry? Read this research publication to find out about trends and key players in the IT services industry.
  • Top gaming companies (2010)
    • Entertainment is good business, and gaming software companies are growing faster than the rest of the software industry. This research article discusses trends and key players in the gaming business.
  • Top ERP companies
    • A research publication about the world's leading players in enterprise software.
  • Top security software companies
    • A research publication discussing the world's leading publishers of security software: antivirus-, spamfiltering-, intrusion detection- and firewall software.
  • The fastest growing software companies
    • This research publication reveals the fastest growing software companies in the world.
  • CRM companies: a short list
    • A short list of the leading software companies selling Customer Relationship Management software; aimed at IT managers looking to purchase CRM software.
  • Top software companies in the US (2010)
    • A list of the largest software companies in the United States, ranked by annual software revenues. 2010 Edition, posted 15 December 2010.
  • U.S. software industry trends (2010)
    • A research publication discussing the trends and the key players in the software industry in the United States. Posted 15 December 2010.
  • Top companies in the world (not just software)
    • A general list of the largest companies in the world, ranked by revenues. Not just software companies; in fact, there are no software companies in it...
  • Top IT companies
    • A list of the largest IT companies in the world, ranked by annual revenues. Includes hardware, software and services.

POPULAR NEWS

RECENT NEWS